Blasphemous game art
Only, why are we compelled to make them with our own viscera? At least we can arrange these intestines to look like tentacles. Regardless, they’re inspiring us to create strange, wondrous new works of art. We just wish we knew whose dreams they are. These dreams are really something - so vivid and insistent.
Gaz’s co-host, Baz Stevens, joined us a few episodes ago for our “Everything is Horror” discussion, so we thought it was time to complete the set. This time, we are joined by Gaz Bowerbank, co-host of the What Would the Smart Party Do? podcast. During his absence, we have called upon some of our good friends in the podcasting world to stand in as guest hosts. We’ve paused our discussion of The Dream-Quest of Unknown Kadath for a few episodes as Matt has been seriously ill. What do people mean when they talk about stories in the context of an RPG? Is an RPG scenario constructed anything like a story? And whose responsibility is it to create a story at the table anyway? Just talking about RPGs in terms of stories is likely to start an argument, and this episode is no exception. This episode is a lively discussion of what it means to create stories at the gaming table. And anyway, it’s still better than a Dan Brown novel… Main Topic: Creating Stories at the Table
If we read this tosh in a book, we’d ask for our money back. What do you expect when a bunch of people create it on the fly, all pulling in different directions? Any story there owes more to cheap beer and bad dice rolls than careful planning. Sure, it’s a bit disjointed, filled with inconsistent characterisation, narrative dead ends, and terrible jokes, but it sort of feels like a story.